Helic Jump Clone
I developed a Helix Jump-style game in Unity 3D, focusing on procedural generation, physics-based gameplay, and responsive controls. The game features procedurally generated helix platforms with random gaps, allowing for infinite, non-repetitive gameplay. I implemented realistic ball physics using Unity’s Rigidbody system and handled collisions with deadly zones to trigger game over conditions.
Players can rotate the helix via touch/mouse drag or keyboard input (A/D or arrow keys), with input handling optimized for both desktop and WebGL. A scoring system tracks platform levels cleared, displaying real-time and high scores using Unity UI and PlayerPrefs. The project includes a full game loop with a restartable game state, showcasing my skills in Unity physics, input systems, UI development, and procedural content generation.